Definition of the creative industries
The creative industries were first defined by the government in 1997. Their sub-sectors include:
- Music, performing arts, like acting, and visual arts, like painting
- Crafts, such as weaving, furniture-making and jewellery-making
- Film, TV, animation, visual effects, video, radio and photography
- Video games, virtual reality and extended reality
- Museums, galleries and heritage, such as stately homes and cathedrals
- Publishing and libraries
- Design, including product design, graphic design and fashion
- Architecture
- Advertising and marketing
Jobs in the creative industries range from roles like weaving and acting through to data analysis and network programming. There's a need for scientists, artists, people with business skills and those who combine all three.