Gaming, XR & animation

Ubisoft

About the Ubisoft behind the scenes film

In October 2018, the Assassin's Creed Valallah's core team travelled to Norway and England. Their goal was to get inspiration in the field. They explain why they needed to breathe in the air and get it into their bones before they actually started making the game.

Assassins' Creed is certified as an 18-rated game.  We recommend using the Assassin's Creed lesson plan for students in Year 13.  We offer the alternative lesson plan, Immortals, for younger students.

Lesson Plan - Assassin's Creed (Year 13)

This is a plan for a lesson that can last for a double period of a whole morning or afternoon. There are three activities in this lesson for you to choose from depending on the interests of your group of students:

  • Perform – role play in motion capture suits to reenact a scene from the game with actual scripts Assassin’s Creed Valhalla
  • Visualise – create a new world for a game with reference to actual visuals created for Assassin’s Creed Valhalla
  • Compose – listen to a video of a song from the game, and research what instruments, language, melody, inspiration material you might need to compose for game set in ancient Greece

Session aims

  • Identify careers in gaming, XR and animation
  • Virtually go on a research tour behind the scenes of Assassin’s Creed
  • Experience and solve a workplace task/challenge
  • Understand where to find more information on careers in gaming, XR and animation

Session resources

Immortals - Fenyx Rising (Years 7 - 12)

This is a plan for a lesson that can last for a double period of a whole morning or afternoon. The activity in the lesson is to create an imaginary world for an action-adventure game.

Session aims

  • Identify careers in gaming, XR and animation
  • Virtually go on a research tour with Ubisoft
  • Experience and solve a workplace task/challenge
  • Understand where to find more information on careers in gaming, XR and animation

Session resources

Back to Gaming, XR & animation